重大更新 发布于 2026年9月26日周六 Run and Gun, Custom Starts, Mod Support: v0.2.0 Released
The game's first major content update launches today. While the bulk of the work was dealing with tech debt and refactoring systems in need of cleanup, there are several major new features that take advantage of the improved engine infrastructure to do things that would've been impossible on the old base.
New AI Framework
The AI has been reworked and streamlined, making it less prone to bugs and allowing for more complex behavior to be built on top of it. Survivors can now fire on the move and use the new Overwatch mechanic to control their facing in combat. Group behaviors have been slightly reworked in preparation for more extensive additions in the future.
Animation Overhaul
The animation system has also received a major tuneup. The new system is much more robust, provides deeper control over individual animations, makes better use of blending to cut down on overall asset requirements and is much more modder-friendly. There are several new animation effects, a new prone stance for improved accuracy and cover and existing animations were cleaned up for more readability.
Custom Starts, UI Improvements
A new set of starting menus allows players to customize their starting survivors and items in detail. Several existing UI elements received tuneups and a new tooltip system was implemented for more overall clarity. A new storage UI provides an overview of total resources available without having to hunt through individual containers and can track individual resources on the main UI.
Character Improvements
Survivors received a pretty major redesign. Attributes are gone and have been replaced with an extensive trait system featuring 30 brand-new character traits. Several new skills and needs were added and apparel rendering was improved to fix numerous clipping problems and allow for better looking clothing.
Mod Support
The game now features an integrated mod manager and framework for custom mods to be loaded on startup. It currently supports loading custom assemblies, parcels and changes to the game data, with custom asset loading coming soon.
我们团队诞生于Mod创作,我们多年来也有幸加入了众多优秀Mod制作社群,因此希望通过《Ascent of Ashes》回馈这些社群。游戏的引擎完全由我们自己开发,只为尽量消除拓展的困难,而且有赖于我们丰富的Mod制作经验,我们非常了解Mod创作这需要哪些支持。《Ascent of Ashes》是Mod佬为Mod佬开发的游戏。