Hey Delvers! This is another small update to address some minor bugs, improvements and discoverability issues affecting some players. We hope this helps players discover some of the interesting content in the game, but we have more to do in this area over the coming weeks. We have also added a couple bits of content for early game players
Update v0.1.0.2 details
- ADDED: Map markers attached to some lore discovery to help with boss discoverability
- ADDED: Rusty Dagger, Rusty Trident and Lake Sword to fishing loot tables
- ADDED: Dagger, Fine Dagger, Trident and Regents Sword upgrade recipes
- ADDED: Small chance of Runtime Errors to spawn in forests and caverns
- ADDED: Small chance of Unhandled Exceptions to spawn in underworld
- ADDED: controls.autoUnpairPreviousController setting so players can bind multiple gamepads to the primary player (manual settings change, not in-game)
- FIXED: NPC's pending a respawn to new location get stuck after reloading a world (still need to manually re-assign rooms for old saves with stuck NCP's)
- FIXED: Goblin King trigger progress on Goblin Mage not suppressed after Goblin King death
- INCREASED: Liche trigger progress when killing a Necromancer from 30 to 40
- INCREASED: Spawn rate of demons slightly in the underworld (vs jeweled skeletons and shadow demons)
- REDUCED: Necromancer spawn rates from max 20% to max 10% of spawn pool, relative to Liche trigger progress